![]() ![]() If they attack your capital, you have to send your army straight back. You're gonna have to attack their capital whilst keeping an eye out on yours. In this case, it's unrealistic to leave an army defending your capital. And that's it, but keep reading if this scenario wasn't similar to your situation.Īnother possible scenario is that your army strength is very similar or even weaker and you're counting on your allies. Use this knowledge to anticipate where they're gonna move and defeat the army a few times until you've captured prisoners or have completely wiped out the army. Anything that gives them an advantage whilst defending. It's gonna try and retreat to hills, river crossings, etc. The AI will always avoid your army if it's bigger and they're at a disadvantage. This is where the annoying part comes in. If they're sieging your counties, go back to your territory and defeat their army. ![]() So, if they have 5k soldiers and you have 10k, leave 5k guarding your capital and control the remaining 5k. If you have more than 100% of their strength, leave a similar army in your capital. You can do this by looking at their ruler's character screen and taking note of the army's number as shown below. Calculate 100% of the enemy's army strength. When attacking a Holding with a higher Fort Level the weapons stop being effective. Siege Weapons do not add to an army's stats, but they decrease the time it takes to siege a Holding. These Men-at-Arms regiments are only available to certain cultures. These Men-at-Arms are available to all regions. Note: The cost for Tribal Rulers is twice the amount in Prestige. Check out our lists below to know everything about every Men-at-Arms type. Additionally, Men-at-Arms types can have a terrain advantage and disadvantage. All Men-at-Arms counter another type of Men-at-Arms, for example, Archers counter Skirmishers and Skirmishers counter Heavy Infantry. Hiring Men-at-Arms cost Gold to Feudal and Clan Rulers, but cost Prestige to Tribal Rulers. You can hire Men-at-Arms in the Army menu. -30 if the army is attacking across the sea.+10 if the army is defending across a river.+20 if the army is defending across a large river.+30 if the army is defending across a strait.Different factors such as the Commander's Martial Skill will determine the Advantage number. So it is a matter of choice whether you want to become feudal in Crusader Kings 3 or be tribal.The Advantage modifier is defined at the start of combat. This means that you can make more money in CK3 being a tribal. Another benefit is that the amount of levies in tribal is way more than what you get from feudal. One of these is that only tribals can perform a raid in CK3. Except for the succession law, the tribal societies get many benefits. However, it might not be worth it at times. That’s how you become feudal in Crusader Kings 3. ![]() You can either develop your province or conquer some already developed cultural province to increase the speed of tribal innovations. There are some alternative ways to speed up tribal innovations but still, it won’t help much. This requires tech development in your kingdom. Now coming back to the toughest requirement, tribal innovations, it can take centuries to achieve it. Once you have chosen the feudal way, there will be a list of requirements shown to completely become feudal in CK3. That’s when you will get the option to choose a tribal or a feudal way. Firstly to become feudal you will need to have to increase your tribal authority to level four. Becoming feudal in Crusader Kings 3 except for one requirement, which is of tribal innovations. ![]()
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