![]() ![]() ![]() Drawing on the elaborate legal inheritance laws of the Eastern Romans, the Imperial Elective is a special succession type available to emperors with the Byzantine traditions tradition.The game will simulate the succession of his sons to their appropriate kingdoms and assign elective laws around the appropriate dates when certain conditions are met. Adds a "Historical" game rule which activates a series of events representing the division of Louis the German's territory between his sons.Modifies Restore the Carolingian Borders and Restore the Holy Roman Empire decisions to match with our new historical changes.Incorporates the Salic Law Mod and applies Male Only succession to the appropriate cultures and titles at game start.Modifies the existing elective laws by allowing them to carry over to newly founded titles, applies them to historically appropriate duchy titles, and fixes a series of vanilla bugs.Introduces a selection of new elective succession laws: Imperial Elective, Mongolic Succession, Royal Elective, Mahestan Elective, Outremer Elective, and Eldership Elective.From the Mongolian Kurultai, the ancient gathering of the Mahestan in Persia, to the Imperial selection of the Eastern Roman Empire, your world will contain unique ways of ascending the throne! Sometimes if you conquer the wrong stuff they'll just split you off completely.Is the second project from the Expanded Mod series which aims to create a more historically authentic experience through the addition of multiple new succession types. So it sometimes doesn't even matter that the inheritance is less then or not to your existing titles. Upon my 2nd Kings death the game created a second King title that didn't exist before, then gave him a bunch of land "dukes" to the second son. I thought that on death any other inheritance was any equal titles or less, went to the other people in line. Though I'm not sure about the direct de jure works because it constantly trying to give county stuff away that is direct. ![]() I thought you kept primary title, realm capital title and any of the direct de jure stuff. The aggresive stuff seems good because you get the titles you want, but even if you succeed, you end up a paper tiger. Your strength is also your weakness as a tribe. Originally posted by Mansen:Early on? No. This cycle will continue until you can change your inheritance slightly to where titles aren't auto-created and ultimately to more regular forms of "One heir gets all" type inheritances when you give up on being a tribe and go feudal - at which point you lose most of the "Viking Power" King of England but hold all of Ireland? One of your sons is going to become independent upon death, and your heir will have claims on them to fight them to get those titles back (usually not super hard) The challenge begins when you are able to create and hold multiple kingdom and empire titles - Because the first inheritance law creates all possible titles and hands them out. Starting out your inheritance gives your primary heir the best title (empire, kingdom), up to two duchies (held by you before death inheritance) and the capital of your empire (so pick that one wisely and try to get the duchy for it as well to boost your holdings) Keeping it however will be your challenge. You can really go to town with taking land fast and brutally. On the plus side you have insanely easy CB-less war claims on anything you want. ![]() ![]()
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